![]() ![]() The night level in the Tango Sector is a well-illuminated city in Wave Eight, while the Outer Regions' is the "dark side" of the lunar body in Wave Three. Tango Sector and Outer Regions each have a special "night wave" with its own theme music. In Outer Regions, the player travels from different planets they consist of a lunar body (moon), a red planet similar to Mars, an ice world, a volcanic world, and finally a space station. At the end, in the jungle after destroying an ancient temple, the player has to defeat a huge aircraft which splits into three modules. ![]() These include a large water/chemical plant, farmland, jungle, city, and airbase. The Tango Sector is more distinctive, with each level following a different theme. (However, there is no background on why Lithos is the enemy, other than being suggested as a competitor of MegaCorps.) In the final wave, the player flies offshore to destroy the Lithos Petroleum rig. Large oil silos feature prominently in the early waves, and a refinery (tank farm) is found in the second-last wave. Starting at the coast and then moving inland, most of the targets are military bases and installations, and much of the terrain is barren land, with the occasional forests and rivers. The Bravo Sector is the most "generic" episode, with few features distinguishing each level. if the player beats the sector on Rookie and replays it, the difficulty will be set to Veteran. The difficulty is increased when the player does this however, e.g. Once a player beats a sector, they can replay it with all the money and weapons that they have accumulated. The full version of Raptor allows players to start out in any of the three campaigns, though playing them in order helps the player to more easily accumulate money for weapon and shield upgrades. While the game runs in both windowed and full-screen mode, at high resolutions (I run my desktop at 1024 by 768 pixels), the full-screen mode makes visuals much easier to see.The game is divided into three "sectors": Bravo Sector, Tango Sector, and Outer Regions, all of which have sub-missions called "waves", making for a total of 27 levels (9 per sector). The "boss" enemies at the end of each level reflect beautiful artwork and enormous creativity. The backgrounds of the levels are quite varied and are also very nicely done. The explosions are simply gorgeous to behold. The vehicles are displayed in a more crisp, detailed, and textured manner than any of the earlier 2D shooters. ![]() GraphicsÄespite the absence of 3D hardware acceleration, the graphics in this game are excellent. The 18 levels of the game get progressively more difficult, but contain distinctive innovations that keep the excitement relentless. While there is no multiplayer networked capability, two players can play at once, and the action never seems to get boring or repetitive. The enemies' artificial intelligence seems quite effective in providing a challenge at any level of difficulty. Fortunately, there are difficulty choices ranging from easy to insane to cover a wide spectrum of user abilities. You are frequently shot not only from above, but also from the side or below, and to say that you must have good hand-eye coordination to win is an understatement. All the motion is very fluid and not at all jerky. The play itself is fast and furious, more frenetic than in any other shooter I have seen. All the controls are extremely intuitive, and there are not a lot of complicated buttons to remember to play the game. You can control the gameplay in DemonStar with either a keyboard or a joystick (not a mouse), but it is the Microsoft Sidewinder Gamepad (for which there is special built-in support) that seems to be the best input device. This enemy has built a DemonStar empire that attacks anything in sight, and you must destroy it or die. You play a test pilot flying the RaptorX spaceship for the Quizar in fighting the evil Xidus Armada (who first surfaced in Galactix). The story in DemonStar is quite straightforward, as is typical of this game genre. ![]()
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